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Artist's Comments
Why is it that the ones we love hurt us the most?
Another brilliant illustration by the amazing The scene come from this episode of Constant Threat.[link] I tried actually drawing a pattern on Cherry's wings this time instead of lazily using one of the funky Photoshop brushes. CommentsThis is true e but I'm actually trying to live up to Sandra's amazing linework with a better effort on my behalf (by the way DA got a new feature they're trying out and I tested it out on iCherry. It aint for the squeamish but you know what they say "What does not kill you.." Most of the weaknesses on the piece are due to my shortcomings.). If I want to become a better artist I need to put forth a better effort.
-- Trapped in arrested development...... *sigh*
Next thing they need to install is an edit button for posts.[link] -- Trapped in arrested development...... |
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March 31, 2009
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Critiques
Since it has already been pointed out in a previous critique about the shading values of the ghost woman, something else you may want to look into is background. This composition is well done, but with nothing in the background to help move the viewer around the page, it's difficult to keep interest. Also, with the wing tips and the ghost woman's elbow both pointing off the page, something in the background, even just a dark to light gradation of colors can help the viewer not look off the page simply because that's where the limbs were pointing.
One final thing about colors though involving the characters themselves, be wary of how extreme the detail in your winged character shows, versus the extreme lack there of of detail in the ghost woman. Even if the character really is less extravagant in character design, having two extremes that close together can get tricky to keep from making people ignore the less elaborate character.
Over all though, very nice and complimentary color choices, and for not having done the lineart yourself, you've handled this piece well.
I really like the bright colours you used especially the yellow part, the pattern is really well done, beautifully symmetric. To me it feels like you'd have spent more time on the character on the left then the one on the right, because the latter has really only minimal shading, and I think this could really be enhanced!
Also adding "real" eyes would probably help to make it a little more realistic.
The arm is somewhat see through, but this should really be, right?
I think by paying a little more attention to details and doing some more shading you could really improve this!
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